﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//死亡特效
public class DieEffect : MyEffect
{
    private ParticleSystem  m_particleSystem;

    protected override void OnActivate()
    {
        m_particleSystem = GetComponent<ParticleSystem>();
        m_particleSystem.Play();
        base.OnActivate();
    }
}
